In the 2025 Jak 3 No Out of Bounds speedrun route, players would need to perform a glitch to get invulnerability by getting their health down to 1 hit left, and then spin kicking and shooting on the exact same frame as they touch a source of damage, like a torch. This particular setup "confuses the game" and leaves Jak alive but with certain flags set that grant him invulnerability.
To get Jak's health down to 1 hit, players would often stand on the torch and take several hits. But they started to notice something weird - the cooldown time in between taking damage from the torch would sometimes be longer than the normal 2 seconds. After encountering the issue several times, theUsual figured out a particular sequence of actions in the speedrun route that would cause the cooldown time to increase (the Temple climb and 2 restart missions to break into Temple), though it wasn't clear exactly what was happening.
Eventally I realized this was something I had also seen happen to Blahpy in Jak 2, on the hot plates in the Palace Cables level. But I still wasn't sure what exactly triggered the bug in either game.